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Good morning jammers, the new thread to declare your screenshot/team is here.
Hey Newgrounds, it's been a while! Let's skip the introduction and get to the jammin'.
The Game Jam 9 will take place in two parts. The first part will be art submission until June 19th, and the second part will be game developing that will last 2 weeks (from June 20th to July 4th).
+ The Game Jams have been a community project to rapidly create video game designs and inject new ideas into the industry. In the past, teams made up of (sometimes random) people with various talents would be given a theme (like cabin in the woods, literary classics, or specific horrible constraints) and have a short deadline to finish the game.
+ You can check out all the past Game Jam games here.
+ From my personal experience, the very best thing about the game jams are meeting new people and collaborators that you may never would have interacted with before. Animators, programmers, writers, artists, musicians, voice actors; anyone with any ounce of creative potential is welcome to join us!
+ This time around we're inviting artists to create mock screenshots of interesting games. Teams will then be asked to pick their favorite fake screenshot and build a game based entirely off of it.
+ ARTISTS: Make a fake screenshot for the game you've always wanted to play! There are no requirements for the size and it can look as vague, abstract, conceptual, or absurd as you please. I've posted an example I made at the bottom.
+ These pieces should not be concept art. They should at least appear to be representing some kind of gameplay footage.
+ Submit your screenshots to the Art Portal by June 19th and MAKE SURE TO TAG IT with 'screenshotjam', without the quotes, obviously.
+ Remember that by submitting your piece to this competition you're essentially entering it into the public domain for someone to run with your concept and make a game out of it.
+ If you want to submit more than one, go ahead.
+ Your team will declare the screenshot your game is inspired by on June 20th in a provided thread!
+ You will have 2 weeks (until July 4th) to create the game and submit it to the portal. Make sure to tag it with 'GameJam9', without the quotes.
+ All screenshots are up for grabs, any two teams can do the same screenshot.
+ There won't be any random team placement or any other fancy way of making teams this jam, just find some strangers, some good buddies, or contact the people you've jammed with in the past. (A solid team usually includes at least one programmer and one artist. Whatever other skills make your game awesome is free reign!)
+ Feel free to lone wolf it, no one said you can't. (Although I wouldn't recommend it because it's more fun to work with other people and you can make games by yourself any other day.)
+ If you made a mock screenshot and are also joining a Jam team, don't pick the artwork you entered! The whole point is to let someone else reinterpret your concept -- plus it's more fun interpret someone else's.
+ All times are Newgrounds times. (EST; GMT -5.)
+ Artists: Don't forget to tag your artwork!
+ Art, animation, and the majority of code must be made from scratch over the week. Don't just copy the same stuff from another game you've made.
+ Actionscript libraries, such as Flixel & Flashpunk, are OK.
+ Stencyl and other programs like it are OK.
Ads, Newgrounds API, and non-Newgrounds API are OK.
+ If you have any ideas or feedback, please drop me a PM.
+ Post your progress in the discussion thread. Remember it's a community effort! I can't stress this enough.
+ PC Mag: How to Make the Most of Your Game Jam
+ 7 Tips to Finishing a Game in 48 Hours
+ GameDev Tuts: How to Get the Most Out of a Game Jam
+ And Remember to Work Together ... as a Jamteam!
+ Game Jam Tips
+ 7 Killer Tips for Making a Game in 48 Hours
+ The Game Jam Post-Mortem, 2010-2011
+ The Game Jam Survival Guide