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Game Jam 4 Reviews

2011-05-01 02:07:54 by AustinBreed
Updated

GAME JAM 4 RESULTS & REVIEWS

For April's Game Jam, 12 teams came through with games that complied to a specific handicap. After throughly playing each game, I have composed my personal opinions. You can play all the games for yourself, here!

Cripple Cannon
Team Fuffy Noggins
I could barely believe this game was made in 3 days! They had a handicap that I considered to be pretty hard to work with, being that the character in the game could not move. At first, I thought the game would be another Kitty Cannon knockoff, but it was rather original. The player was required to launch immobile old cripples through obstacles to a stationed ambulance. Not only was it incredibly challenging, it was fun, had hilarious cutscenes, and looked great too! Major props to the four creators of this game. If you guys can make content like this in a weekend, who knows what you could do in a month's time.

Mystery of Willow Mannor
Team Mohawk Dairy
Mohawk was forced to to use graphics outside of flash, and they look great. They appear to be hand drawn and scanned by Poopoothegorilla. Aside from this accomplishment, my first complaint would the confusing atmosphere of the game. It seemed that in the time restraint and handicap of the game, Poopoo might have had a hard time communicating with team writer, Mitchell Brown. While the artwork depicts Willow Mannor as a menacing place, Brown writes jokes with a carefree attitude. The clash of art and writing spoil the atmosphere for me. Aside from this, the jokes are occasionally funny and the multiple endings are worth a couple replays.

Catch 51
Team Raging Kumquat
Kumquat is the sort of "supergroup" that the random-team-placement from the first two jams tried to prevent from happening. All four team members have a great level of talent and some sort of Newgrounds achievement under their belts. The graphics and accompanying sound may be of the highest quality of any jam, and it does play very smoothly. However, aside from looking, sounding, and playing great, the talents of these four developers doesn't save the game from being dull to begin with. With a handicap that requires Kumquat to only make use of the mouse, it is basically a fishing game in which you are to retreive UFO artifacts (that are really genuinely funny). But past the humor and the clean product, I couldn't pull myself to enjoy the simple fishing mechanic for very long.

Super Morse Code RPG
Des & Grent
Front the screenshots Des and Grent provided on the discussion thread, I was very much looking forward to playing this game. Since my first play, the game has been cleaned up quite a bit: no more lag when spacebar pressing, a morsecode display, grenades were nerfed. However, when this game was submitted before the deadline, all three of these things were problems. The art looked rushed and the game play was soured by a lot of needed grinding, but those things did not completely ruin the interesting concept. With more time applied to the production, a sequel where the morse code concept could be rounded out to perfection could possibly lead to a higher quality game. Where the game sits now, unfortunately, it doesn't get any thumbs from me.

Contrast
JoSilver
This was the first time a single person has set out to complete a NG Jam all on their own. Josilver was not only able to comply with his handicap, to only use primary colors, but he seemed to relish it. Aside from the proper use of a color limit, Contrast remains only a half-way decent topdown shooter without any sound. Great production for a weekend project, but I've nothing else to discuss from there.

SPIDARGH!
Team DistantSun
DistantSun had a tiny mishap when uploading on the deadline night, so if you were among the few that played the incomplete swf on the night of, I recommend a replay. SPIDARGH! requires the player to maneuver an adorable spider around a box on a pirate ship, collecting coins and eating flies. The graphics were pleasant until object movement caused lag and much frustration. This is the type of game you'd expect a team of three to make over the weekend: simple controls, childish gameplay. The only difference here is the handicap, requiring the player to turn his monitor/head at certain times, which seemed to have been applied halfheartedly. The team does deserve props, however, for working with one of the more difficult handicaps without complaint.

Power Devour!
Team Whipped Cream II
Power Devour! is pretty difficult, but nothing I haven't played before. With a handicap that required Whipped Cream to have the main character take up 75% of the screen, you play as a giant block monster that eats, and sometimes crushes, little people while ignoring baby block monsters that crawl past the screen on two streets. The developers should have made the streets little conveyor belts, because this game is about as much as much fun as working next to one as in a factory, and the story in the beginning seems like bullshit to cover up a sad concept. Aside from the little samely people, the graphics are effective and look pretty darn good.

Dragon's Cave (Beta)
Wacking Waving Inflatable Arm Failing Tube Men
The "Beta" in the title of this game has me giddy on the inside, because I really, really love this game as is. Before I discuss the gameplay and concept, let me get the graphics and animation out of the way: effective AND beautiful! They worked really well for the game, although I would have preferred a serious atmosphere over a comedic one. The concept for this game is great, wonderful use of the handicap, which was to include over 20 keyboard keys in the game's controls. Dragon's Cave has you controlling a wizard that moves large, floating stones into pathways to walk over large pits of lava. The catch is that you only have so long to make your path and walk across it, before a shield protecting you from a huge dragon wears off and you get burnt from a massive flame attack. In a complete version of this game, I would have liked to see different variations of stones to move around. Maybe allowing the players to move the wizard themselves with arrow keys would turn this puzzler into a more action-paced game. I did have some problems with this Jam production: the voice acting was pretty annoying, there is an audio glitch in the menu, the key display should have stayed, lag was a constant problem, and the difficult curve was waaay too steep. This is why the beta label makes me giddy, because a finalized version of this game would rule. Aside from these complaints, this is an incredibly solid weekend game, great job Tube men.

Headbanging Hero
The Toucans
What we have here is another flash Guitar Hero clone, but with a pretty hilarious spin. The player is required to control a punkish guy/gal to headbang to metal songs from the NG audio portal. The graphics and display are pretty clean, especially in the character models. Although this might be a step back from the rhythm genre, where we seen nothing new aside from a funny concept, it is a halfway decent attempt at a weekend game. I would not suggest a sequel.

Go Get 'Em, Grizzly!
Team Skullworthy
There are a lot of things wrong with this game. With a handicap that requires the player to maintain a speed of 80mph, random-team Skullworthy presented us with an escapee circus bear, on a motorcycle, riding past jungle obstacles. The graphics are meager at best and the concept is nothing I haven't heard before. It feels good when random teams come together and actually make something, but it doesn't always go as smoothly as some would hope.

Block, Backfire, Power-UP
Team Fleshsmith
This game is confusing. Fleshsmith did have a difficult handicap, which required the player to turn enemy attacks against them. Although I commend them for a good attempt, the execution is not very desirable. Our hero is a graying man wielding a shield, in which blocking masked men with daggers causes them to stab their own faces. You must sit in a tiny valley waiting for more of these masked men to approach you, usually in groups, to continually get their faces stabbed. If it was for some decent power-ups, this game would be a complete bore. Once again, good job to a random-placement team, but you won't see me touching this game twice.

Orange Banana Rescue
Team TacoEaterz
Coming from a perspective that only seems to enjoy experimental gameplay, I have a particular bias against platformers. Especially ones that have a horrible, screaming Kirby theme song playing in the background. The graphics appear to be drawn by a 12-year-old (probably because they were) and the level design ranges from basic to deceiving. Orange Banana Rescue appears to be an attempt to finish within the time limit without doing anything remarkably satisfying.

Great job on Game Jam 4, everyone. Look forward to June! Tom and I will discuss our favorites and hopefully we will announce the winners by next week.

Austin

Game Jam 4 Reviews


Game Jam 4

2011-04-02 04:38:32 by AustinBreed
Updated

JAM HAS BEGUN, SORRY FOR TAKING SO LONG TO GET READY. READ ALL ABOUT IT HERE.

POST YOUR FINISHED GAMES HERE.

NEWGROUNDS GAME JAM 4
APRIL 15-17th

+ A Game Jam is a community project to rapidly create video game designs and inject new ideas into the industry. As usual, teams of four or less will have three days to finish a game under certain stipulations.

You can play all the games from the Game Jam 3 here.

WHO CAN GET INVOLVED
+ Programmers, animators, artists, voice actors, musicians, writers, bards, and anyone who is part of the Newgrounds community!

HOW TO GET INVOLVED
+ Create your own team of four or less and sign up here.
+ Locate eager strangers to collaborate with here.

+ If perhaps you lack the patience to find your own team, or you don't have much experience under your belt, you can apply to be placed into a random team by sending me a PM WITH THE SUBJECT LINE READING "Random Placement: <Your Job>."
(PLEASE: Do not request for a random placement and then drop out or form another team. It causes much frustration and is not fun for all parties involved. If you have been blacklisted in the past you will only be placed with other blacklisted users.)

TIME AND DATES
+ Sign-ups will end on Thursday the 14th, at 11:59pm.
+ The secret theme and random team placements will be posted and everyone will freak out.
+ You and your teammates will have the 15th to the 17th of April to create a game to the specific theme and post it in the provided thread.
+ In the following week, there will be possible judging/voting and winners will receive front page attention and possible store credit, mmm!

THE THEME
+ It's a surprise, shhh!

OTHER THINGS TO KEEP IN MIND
+ Art, animation, and engines must be made from scratch over the weekend. Don't just copy the same engine/art from another game you've made!
+ Actionscript libraries, such as Flixel and FlashPunk, are OK!
+ Ads, Newgrounds API, and non-Newgrounds API are OK!
+ Only the people in your teams may contribute.
+ If you don't have a musician in your team, use music from the audio portal!
+ This time around, I'm planning on creating a thread to post screenshots on your work in progresses.

That's it, sign up soon and get ready to jam!


A Mother in Festerwood on GamePro

2011-03-13 17:38:33 by AustinBreed
Updated

A Mother in Festerwood featured on GamePro's website!

Also, here is a screencap from my next game.

A Mother in Festerwood on GamePro


Game Jam Results

2011-02-21 20:22:15 by AustinBreed
Updated

GAME JAM 3 RESULTS

This jam, by far, has created some of my favorite games that the competition has provided. This month, we changed things up a bit by letting players form their own teams and providing every team with a different, random theme.

Even though the jam was overall successful, I have to apologize for being so out of the loop. I made several mistakes, including releasing the Random Teams late, forgetting to create a preloader, and originally providing a team without a programmer. All I can say in my defense was that I had a very hectic week at school that demanded a lot of my time.

I feel really good about how the community took over and created a really kickass jam. Good job everyone! I just finished playing through all of the games, and here are my reviews of each one.

Western Dash
Team Electrodynamics
The first thing I realized about Western Dash is that it is very hard to die. The mechanics seemed very wonky, giving you few bullets that don't really do much and too much health to become seriously hurt. The results of the power-up were pretty disappointing, allowing you to basically continue walking without having to jump over the spikes.

Shark Antennas Co.
Team FunandMono
Hilarious use of the theme "Cows connecting flying sharks!" You basically are two cows piloting a helicopter, somehow providing internet connection by throwing sharks into the houses. The simple gameplay and artwork were very fun. If there is an update in the future, I would like to see a quality button provided, because my computer had a little trouble handling the game.

For Science!!!
Team Ginger
This literal translation of the theme "Astronomers Destroy Green Cooks" seemed to be a bit disorganized. You play as a person who controls astronomy-themed rockets that blow up incoming vegetable missiles that are being fired towards your country. I wish the screen would have been wider to see more incoming vegetables, and I wish that some artwork and animation would take the place of number variables, boring fonts, and gray buttons.

Mishapened Identity
Team Rude Boy
It was difficult to figure out what exactly you had to do. You play as a polygon running away from a cop. Obstacles stand in your way, which you can destroy with a specific power that corresponds with your shape. Although the art and animation was really fun and well made, I feel like some aspects of the game were rushed, such as the death screen. I also liked the comic-style introduction. If an update is made, the TNT should be removed and a tutorial level should be added.

They Came From Nam
Team Whipped Cream
I love everything about this game. The opening cut scene was really funny, the game play is fun, the interpretation of the theme is hilarious, and the artwork ruled. My only complaint was that the concept of the game play was pretty unoriginal, and I wish Team Whipped Cream had included some kind of giraffe ability SGT Rambo, like extending his neck or something.

Monkey Lab Tycoon
Team Albino Butterfly
This game has a very dark atmosphere to begin with, which makes it out to be promising. However, without any clear direction or starting point, the game drops you into a very boring beginning where you're really not sure what to buy or really what buttons to click. The in-game computer menu could use some prettying up and the game should find some more ways to satisfy the player. Major props, however, for going outside the box. I would have liked to see some interactions with animal activists, like having to set up security to protect the lab from animal rescues.

NIBASHO
Team Cake
This game was really energetic and great! Especially the opening dialogue, REALLY funny! The game itself was really good, had great graphics and fun gameplay. Pretty solid for a game made in 72 hours. In an update, different kinds of upgrades and enemies would be appreciated. Some new maps, too. Also, the lack of music and sound effects is excused, but really creates a lifeless atmosphere.

Fucking Bugs
Team Coffee Addict
The best part of this game was the graphics. Great contributions by artists Kembry and Mr. Randomist. The gameplay was fairly cliche and I feel like the theme was lost in the translation. The evolution of the main character was interesting, however, and kept the player wanting to progress.

Flaming Camel
Team Covered in Giant Japanese Hornets
Now here is a fighting game with a LOT of heart. The fighting is fun, the controls are easy to use, and the game has WONDERFUL artwork to top it off! The game only features combat in a tiny stretch of land, which is why a sequel should be demanded. My favorite aspect of the game is the back-punch, in which the Flaming Camel forms a massive fist with his back muscles to punch enemies behind him.

Demon Runner
Team Dildo
Demon Runner has, by far, my favorite artwork in this jam. You play as a little rogue who is running away from a large demon. The gameplay is a rhythm game disguised as a canabalt run and jump, making is somewhat dull. Although the simple enough controls took some time to figure out, simply watching the game is fun enough.

Monkey See Monkey Saw
Team Epicskull
Solid, simple gameplay, fun graphics, fun music. The game is good the way it is, but doesn't take enough risks to be great.

Meaty Boner
Team Indifferent
This side-scroller is very solid. You play as an undead creature named Meaty Boner who beats up other skeletons and throws his skull around. The controls are easy to use. The combat, however, is pretty dry and uneventful. The graphics are very good and save this game from being too boring in the beginning. Even if side-scrolling action games aren't your thing, the introduction alone makes this game worth loading up.

Elephant Heavyweight
Team Netherlands
Despite the clunky controls, the gameplay and artwork/animation this game provides is very hilarious and fun. It isn't very fun past the first couple tries, but those first few minutes of punching and tossing around elephants are priceless!

Neil Nailer
Team Pan Sandwhich
Great angry-birds style puzzle game. You play as a washed-up wrestler who uses his hammer throwing powers to defeat floating babies, which are supposedly evil. The game exceeds expectations of 72 hour games by including different types of surfaces and babies to encounter, as well as a block placement feature. The game has good artwork and enough difficulty to keep players engaged while making you feel great when you finally win.

Metal Bug
Team Peppermint
Seems like a fun, very messy prototype. If the final game provides a finished boss fight, with more ammo and a larger playing field, I'm down for playing.

BUTCHERBUGS
Team Archon Toilet
Butcherbugs is basically a vertical shooter where you play as a swarm of ladybugs. The only difference is that changing the formation of the bugs switches up the shooting tactics to easier defeat the germ-like monsters inside of the butcher's nose. Not only is this game brilliantly composed, the graphics and gameplay is insane for the quality of a 72 hour game.

Thieves Away!
Team Team
An arcade style game where you protect a demon's horde of gold from robbers. Although the game looks fun, and plays fun at first, Thieves Away! doesn't seem to have any sort of advancement to make the viewers hit replay.

Toast Scaring Obese Cook
Team Clair Boyd
Although Toast Scaring Obese Cook has some unclear directions with limited actions, the final production of this late submission is promising. The graphics are definitely it's strongsuite, creating a very funny portrait of a animated slice of toast seeking revenge on a fat cook.

The winners of the jam have meant less and less since the first jam of last summer, when the act of completing a game in the time limit is winning enough. Tom and I are discussing what our favorites were, so stay tuned! And great job everyone!!

Game Jam Results


February Game Jam 2011

2011-02-14 14:01:09 by AustinBreed
Updated

SUBMIT YOUR GAME HERE.

THE GAME JAM HAS STARTED, GO!
Here were the results of the random teams!

NEWGROUNDS GAME JAM 3
During the weekend of February 18th to the 20th

Game Jam 3 sign-ups are underway! Props to all the contributors of the NG Movie Jam 1 from last month! You can also view all the games from the last game jam here.

For those new to the spin, a Game Jam is a community project to rapidly create video game designs and inject new ideas into the industry. As usual, teams of four or less will have three days to create a game based on a given theme.

To help with a lot of the problems from last time, we are going to be doing things a little differently. Here are some changes:

NEW THEME CONCEPT
+ The themes for this jam will be decided by a random generator made up of suggested words from the Newgrounds community! Each team will be given a random output to create a game about. If you want to contribute some word suggestions, comment on this news post with the following format:

noun + verb(ing) + adjective + noun

Examples of what this could produce would be Foxes Eating Watery Cakes, or Girls Shooting Wicken Textbooks.

This awesome concept was brought upon by Gaiel-Gamer!

FORMING YOUR OWN TEAMS
+ The community should now be able to form their own teams, with no more than four people. Use any combination of programmers, artists, musicians, writers, ect, as long as it doesn't exceed four people.
Post your finalized teams in this thread.

2/15/11 Edit: Manly Chicken has made a thread for people to find teams, so check that out.

GETTING PLACED INTO A RANDOM TEAM
+ If you are unable to find your own team, you will still be able to be placed into random teams. To those who are new to the process, you apply as a certain position and we will use a random generator to place people into teams of four, with one programmer, two artists, and a "other." To keep things cleaner this time, send me a PM with the following information:

Subject Line: the position applying for (programmer, artist, musician, other.)
Body:
Version of Flash / Email Address (and other contact preferences)
Link to one example of work.

Make sure to title the subject line with the position you want to apply for, because otherwise it will get lost among all the others!

THE BLACKLIST
+ Because of the repeat offenders who drop out at the last minute without notice, or those who decide to blow off their teams, I have composed a blacklist made up of anonymous suggestions from the last two game jams. I will not post this list to protect humility, and those on the blacklist are still qualified to participate, but they will only be paired up with other blacklisted users.

THE GIST
+ On Friday morning, at 12:00am, sign-ups will cease and the themes/teams will be announced. You will then have until Sunday night at 11:59pm to work on a game based on your given theme with your teammates.
+ Finished games should be submitted to the portal and a link should be given on a thread presented on Friday.
+ Last time we had a special guest judge, Edmund McMillen, co-creator of Meat Boy, and we will most likely do the same for this competition.
+ Art, animation, and engines must be made from scratch over the weekend. Don't just copy the same engine/art from another game you've made!
+ Actionscript libraries, such as Flixel and FlashPunk, are OK!
+ Ads, Newgrounds API, and non-Newgrounds API are OK!
+ Only the people in your teams may contribute.
+ If you don't have a musician in your team, use music from the audio portal!
That's it! Sign-up soon, and look forward to this weekend!

And enjoy this collage of games from the last jam.

February Game Jam 2011


2010 Highlights

2011-01-03 01:05:48 by AustinBreed
Updated

Let me start off by pointing out that Covetous was picked as #2 in IndieGames.com's Top 10 Experimental Games of 2010. This makes me VERY happy!

"Art Games" have become quite a big trend lately. I can admit to being a trend-follower when it comes to what's popular on the market, but please do not call me a follower of this "movement." I believe that video games are one of the greatest forms of media because they add a whole new perspective to the mix, something that involves the viewer's input and experience. Roger Ebert aside, video games can be a beautiful form of expression.

To me, it means the world that people are playing the games I've made this year, because I feel like I am evoking emotions and ideas that I think and feel into these players, and that I can relate to all these people on a very personal level. So heres a bit THANK YOU to all the people who contacted me to share your experience.

Anyways, I want to highlight my favorite games of 2010.

Endeavor
This is the kind of game that I wish Magic Pink Man can be. It's an very straight forward adventure game with a lot of heart.

Life of a Pacifist
I've lost count of how many times I've played through this. In my opinion, it's the most well-rounded of all of Bentosmile's games.

Pipedreamz
Messhof is one of my favorite developers, his signature games are so vivid and hilarious that any fan could point them out in a crowd.

Looming
This game was very inspiring, great atmosphere here.

The Terrible Whiteness of Appalachian Nights
The game that made me love and fear the terrible works of increpare.

Narthex
I've already listed a game by Gregory Weir, and Narthex really isn't the best example of his work, but it is definitely the game I feel most attached to. (Also, see The Day.)

Treatise
My favorite increpare game. Might also be my favorite short game ever. This is something you have to play with full attention and a open mind.

This has been a very exciting year for me and I have a good feeling 2011 is going to be rad.

On another note, the Newgrounds Game Jam 2 is over, go play all the games here!

(And this was from earlier this month, but Bytejacker did a small interview with me over my latest game Distance.)

I love you, Newgrounds!

2010 Highlights


Newgrounds Game Jam #2

2010-12-11 23:47:25 by AustinBreed
Updated

SIGNUPS ARE OVER. Check out the theme and team announcements here and good luck to you all!

NEWGROUNDS GAME JAM #2

I am super psyched to announce the sign-ups for second Newgrounds Game Jam! For those new to the spin, a game jam is an effort to rapidly prototype video game designs and inject new ideas into the game industry.

The last game jam went really well, with 19 teams, 14 finished submissions, and a grand prize of $300 store credit for the winning team! You can check out the results of the last jam here.

Just like last time, you will have three days to produce a game with your random companions based on a given theme. The competition will occur on the 28th-30th of December.

THE GIST
1. Comment here with the template of a Programmer, an Artist, or a Wild Card.
2. On Monday night, the 27th, at Midnight (Central Time) sign ups will stop, and everyone will be placed into random teams of 4. (One programmer, two artists, and one wild card.)
3. A theme will be announced and each team will have the next three days to create a game to comply with the theme.
4. Finished games will be submitted to the portal and linked in a submission thread.

Last time we had the Newgrounds community vote, but theres a chance we might have a secret guest-judge! Can't say much more because its a possibility still in the works. Once again, Tom will be giving NG Store Credit as a prize for 1st place!

OTHER THINGS TO KEEP IN MIND
+ Games and engines must be made from scratch during that weekend. Competitors will be disqualified for using engines used in previous games. (Actionscript libraries are OK!)
+ Each member of the team must have something to show in the completed game (unless under certain circumstances in which a team member can't take part).
+ Nobody outside of your team may participate. (If you don't have a musician in your party, music from the audio portal is OK!)
+ Flash game must be submitted to the portal and posted in the provided thread by Thursday, the 30th, at Midnight (Central time).

SIGN-UP TEMPLATES
In order to sign-up, fill out ONLY ONE of the following templates and post it in this announcement.

PROGRAMMER (Programs in Actionscript.)
Version of Flash / Email Address (and other contact preferences)
Link to one example of work.

ARTIST (Able to draw and/or animate in Flash.)
Version of Flash / Email Address (and other contact preferences)
Link to one example of work.

WILD CARD (Musician, Voice Actor, Writer, misc.)
Talent Provided / Email Address (and other contact preferences)
Link to one example of work.

MAKE SURE YOU ARE GOOD TO PARTICIPATE THE 28TH TO THE 30TH!
If you think that you won't be able to make it, then don't sign up! Its a very sad story to have a group who is missing some members that never decided to come online.

+ + + + + + + + + +

CURRENTLY SIGNED UP

PERILOUS PROGRAMMERS
AustinBreed
Wurmy
Kevin
Thundaboom
SPace
4urentertainment
Skeik-Sprite
JackSmack
Manly-Chicken
Spysociety
MonoFlauta
HiddenSpartan
PrettyMuchBryce
bcdefg123
14hourlunchbreak
Night-Mare
Archawn
Legodude2000
JoSilver
Wallross
Chickumbleh
up-a-notch
kizza0
ShizzleCreature
tomdeaap
VicBiss
molkman
Azh321
ArChEr-11
frsandstone77

ARDENT ARTISTS
rapcathackysack
TehSlapHappy
EJR
Perry
doondeka
C01
FrozenFire
RockOn12
RESPECT
3D-xelu
idiot-monarch
Kembry
Keith
JordanD
Buzzwerd
Registar
tradereddy
Macros247
funkycaveman
fede1920
jaxxy
RedHarvest
HaimLZ
immah
ZaDrugLord
BoMbLu
Goat-Man
Twilight
Luis
Tyler
Zachary
LDAF
BobyB64
Boss
tehtimmy4080
Poopoothegorilla
Kakashi1930
fliberdigibit
CrazyChihuahua
MrRandomist
WingDemon
Chaz
CloudEater
Zombie-Eskimo
TurkeyOnAStick
CartoonWarStudios
J-qb
FlashStorm
Ani-x
ShadowGamer2
Koolguykai
Aigis
nathanielmilburn
Jools64
Havegum
killbillandwill

WHIMSICAL WILD CARDS
Kraige (voice actor)
mahons (additional artwork)
RealFaction (music)
PIED3 (music)
Eddache (voice actor)
NonPlusUltra (additional artwork)
FourSwordsKing (additional animation)
ZStriefel (music)
VhsTapeclock (music)
Morphone (music)
Father-of-Death (music)
Fro (voice actor)
jollyrogue (voice actor)
djnet (music)
Spikrodd (music)
speeling (additional artwork)
AudioVision (music)
Evilguy951 (writer)
StompRocket2009 (music)
Lublub194 (music)
Spaghetti14 (additional artwork)
HalcyonicFalconX (music)
varrin7 (music)
iNvicta-Studios (writer)
FatKidWitAJetPak (voice actor)
chartsoverhearts (music)
SeiyruRenaih (voice actor)
TKillVirus (voice actor)
big-jonny-13 (voice actor)
BarkBarkBOOM (voice actor)
Nayhan (music)
LetoVox (voice actor)
ForNoReason (voice actor)
Archerboy (writer)
DeadEndWorldStudios (voice actor)
Nicknclank (voice actor)
AideNation (voice actor)
fidu21 (writer)


First Newgrounds Online Game Jam

2010-07-05 18:45:54 by AustinBreed
Updated

SIGNUPS ARE OVER
Sorry if you didn't get a chance to sign up! There will hopefully be more competitions like these in the future.
AND FINALLY, WE ANNOUNCE THE TEAMS AND THE THEME!

*************

This weekend will mark the first ever Newgrounds Online Game Jam. For those who aren't familiar, a game jam is an effort to rapidly prototype video game designs and inject new ideas into the game industry. You have a weekend to make a game with some people that you might not have collaborated with otherwise!

Tom will be offering $300 NG Store Credit to split among the winning team!

THE GIST
1. Comment here with the template of a Programmer, an Artist, or a Wild Card.
2. On Friday night at Midnight (Central Time) sign ups will stop, and everyone will be placed into random teams of 4. (One programmer, two artists, and one wild card.)
3. A theme will be announced and each team will have the weekend to create at least one game to comply with the theme.
4. Finished games will be submitted to the portal and linked in a submission thread.

All of the final products will be judged by the Newgrounds Staff the following week, and winners will be chosen.

OTHER RULES
+ Games and engines must be made from scratch during that weekend. Competitors will be disqualified for using engines used in previous games.
+ Each member of the team must have something to show in the completed game (unless under certain circumstances in which a team member can't take part).
+ Nobody outside of your team may participate.
+ Flash game must be submitted by Sunday at Midnight (Central time).

SIGNUP TEMPLATE
Fill out the template and post it in this news post and you will be added to the list. You may only enter in one talent category

PROGRAMMER (Programs in Actionscript.)
ActionScript 2 or 3 / Version of Flash / Years of Flash Experience / Years of Coding Experience / Email Address (and other contact preferences)
Link to one example of work.

ARTIST (Able to draw and/or animate in Flash.)
Version of Flash / Years of Flash Experience / Email Address (and other contact preferences)
Link to one example of work.

WILD CARD (Musician, Voice Actor, Writer, misc.)
Talent Provided / Years of Experience / Email Address (and other contact preferences)
Link to one example of work.

MAKE SURE YOU ARE GOOD TO PARTICIPATE THIS WEEKEND!

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CURRENTLY SIGNED UP

PROGRAMMERS
AustinBreed
ZakBaldwin
Kevin
Thundaboom16
14hourlunchbreak
Skeik-Sprite
4urentertainment
JackSmack
tomdeaap
UnknownFury
Nayhan
JoSilver
HiddenSpartan
monkokio
animan-7
Psycosis91
ArChEr-11
Outrage92
Wurmy
wonderoid

ARTISTS
NathanielMilburn
Spacewalk
Wasim
TehSlapHappy
Rutger
Keith
EJR
Goat-Man
carljohnson
turtleco
JordanD
OnionsXD
doondeka
Perry
Captain-Ben
Makeshift
zooominsh
mahons
Dyam
Nicholas-Deary
ClassicWiseguy
BoMbLu
fede1920
Fautzo
GlassBomb
3D-xelu
Boss
LDAF
Starogre
Registar
FlashStorm
idiot-monarch
PACGA
Ani-x
tradereddy
Magical-Arts
Night-Mare
C01
Twilight

WILD CARDS
TheBlueSpartan (Writer)
IronApe (Musician)
ZStriefel (SFX/Music)
RedHarvest (Flash Intro/Music)
iNvicta-Studios (Musician/Writer/Storyboard)
LetoVox (Musician/Voice Actor/Writer)
Makeshift (Writer)
FatKidWitAJetPak (Voice Actor)
Grifflent (Writer/Voice Actor/Hummer)
Mystery-Moon-Pie-Aud (Musician)
Rig (Musician/SFX/Voice Actor)
TwilightFox (8-bit Musician)
Eddache (Voice Actor)
djnet (Musician)
Archerboy (Writer)
FourSwordsKing (Writer/Additional Animation)
RealityVictim (Musician)
roojames (Musician/Writer/SFX/Voice Actor)
Father-of-Death (Musician/SFX/Voice Actor)
UnicornRebel (Writer/Animator)
JAZZA (Voice Actor/Writer)
ForNoReason (Voice Actor)
Fro (Writer/Voice Actor/SFX)
GloineFiodh (Additional Animations)
MaestroRage (Musician/SFX)
AcetheSuperVillain (Additional Art/Writer/Voice Actor)

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Good luck everyone, see you on Friday!



I've made three short games before my last update.

Good Fortune
Mokkelbost
Sweatshop Boy

If you're into these kind of games, PLEASE check out the brand new Art Games Collection!

Something I didn't mention in the description of Sweatshop Boy was that it was made for Mini Ludum Dare #19 for the them of Industry. Ludum Dare has really great 48hour competitions that help you add discipline to your craft.

This would be the worst time to plug this website, but I might as well. I'm helping to manage a website called Dear Meat, where people submit anonymous letters that they would never say in person. The idea came sort of by accident earlier this year, and since it's been featured on the Tumblr staff blog and has a strong following and really good daily content. The reason why it'd be a bad time to plug this website is because we recently switched it's domain to experiment with a new homepage, and we're going through the process of getting it switched back. So typically, you could access the website via DearMeat.me but now it takes you to an annoying web page that just presents links to the tumblr. Anyways, I highly suggest you check it out. It was founded by long time collaborator, Matt Hocker, who's voice can be heard in my work as early as A Pokemon Battle Flash.

I have a new portfolio website. The domain is only temporary. This also means that my old Tumblr portfolio was cleared out to make way for a personal/development blog.

OKAY, finally. The attached image is from a little project I've been working on. :) Mike is doing the soundtrack again, except he described his work on this one as "more of a score than a soundtrack." What the hell is going, what's up with that Ogre? What's up with MPM, what the heck??

Three New Games, Magic Pink Man 3 Screenshot, and other things.



Fancy Mike put up the entire Magic Pink Man 2 Soundtrack on his BandCamp page! Flash can be harsh on audio, so if you enjoyed the songs in the game I highly suggest you stream them on that page. There is also a lot of tracks that didn't make it into the game and may be featured in the next one.

All the tracks are up for free download thanks to Mike! If you liked the soundtrack, go give him a PM about it. I'm sure he'd appreciate it, he really went all out on this. Can't wait to see what he comes up with our next collaboration!

I really appreciate all the support for Magic Pink Man 2. The game was actually finished only a few weeks after the first one was made, but we got caught up in a bunch of boring tweaks and sponsorship stuff, and when school started up again all of us just neglected the project. Then my laptop battery got busted and stopped holding a charge. I finally sucked it up and got the .fla to open on a separate computer to add the final touches and export. Thanks to Tom for putting up with some of my medal ignorance!

I've already got a lot of good criticism about MPM2 that I'm going to apply to the next game. I'm going to make moving from area to area a whole lot smoother, as well as making the word box look and run a bit better. People had trouble with the last boss's laser, which was really just a bad movie clip that moved too fast. If you got any other pointers about the game write a review or post it here.

Mike and I have already talked about the next game. I'm going for something that's quite a bit different, but I still think you guys are gonna dig it. I don't want to say too much now and end up with little, especially since I haven't even started, but the basic idea is getting the chance to play as other characters (both new and old) with more combat and slightly less puzzles.

I appreciate all the playing guys, thanks.
Austin Breed

Magic Pink Man 2 Sountrack: Download it for free!